Halt Who Goes There

Sometimes you need something really simple. I started off with 2 primitives and created them as 6*6 squares.  I turned one panel 90 degrees to use as a wall. One pane I kept as the floor.
By, themselves they don’t really do much.   I converted them both to be uber\iray ready, and started to play with different shaders (digital paint brushes so to speak) with both panes.

For the wall pane I finally selected the stained glass window shader to give some patterns to the wall. Then applied the translucent shader. With the pattern from the window and the translucent shader both selected it created an awesome back plane. The floor plane I just applied the translucent shader. What is cool is the floor has picked up reflections form the back wall.

As you can see from images I placed items pretty basically with poses from the
“All Action” pose set then made minor adjustments to the figures.

To add something different given the poses selected I used the outline female 3 from the It’s a crime props with no special placement.
I think the combination of shaders can create some different types of images. So, will keep this technique for varying projects.

 

ITEMS USED IN THIS PRODUCTION CREDITS

I make a few and buy a few things like some do, I’m just sharing in hopes that you can benefit from my experiments.

SOME SETTINGS USED IN THIS PRODUCTION

  • Settings Used
  • Shaders Used
  • Various Views Of Set
  • Various Poses Used


Categories: #kravis, 3D, ART, MODELING, DAZ3D, Renderosity

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