I knew absolutely nothing about 3d worlds in December 2016. As I have taken a deep dive in learning the technology, I’ve been having frustrating issues with Blender 2.78 and that learning curve although steep has been great for my creativity.
I’ve added 3dsmax, Maya, Mud box, Motion builder from Autodesk and Daz3d, Carrara Pro 8.5 from DAS Studios to the tool kit. I’m also creating virtual worlds with unity and the unreal game environments. Photoshop. Yup can’t forget tools from Adobe in the mix.
A bonus for me as I’ve been a programmer for over 40 years, the majority of these new tools use python and PostgreSQL and that was ok for me. If you have kids and if they play Roblox there is the LUA programming language as well. And, that’s what really propelled me into learning about 3d worlds and art.
The kids wanted me to teach them scripting and programming so they create their own items. 8, 10, 14 and 61 J all learning programming for the future. 3d and eventually VR. Modeling for 3d printers can be done with the tools I now have.
I have a huge asset library and by adding my own SQL I can quickly lookup and see what application I’ve used an asset for etc. Licensing for game use was the primary concern for creating and tracking props and assets.
As the title partially states “Learning Is a Process”, I’d say yes it is! So stay tuned for more creations and info on my 3d journey.
Thoughts & Ideas, Joseph Kravis 🙂